Game Cabal 2
CABAL Online was first released in South Korea in October 2005. The game was later released from closed beta testing in Europe in July 2006, and in December 2006 it was announced that the game and all subsequent versions had become free-to-play. In North America, OGPlanet had picked up the license for the game and open beta testing began on February 1, 2008. It was also stated that the full release would most likely come by the end of February. On February 28, 2008, the game officially launched in North America, while closed beta began in South-East Asia. Gameforge published Cabal Online in Germany on December 3, 2009. The service in North America provided by OGPlanet was ceased on March 31, 2010, as the company did not reach an agreement with ESTsoft, while the latter subsequently re-established North American servicing directly.
Game cabal 2
As a typical MMORPG, gameplay in Cabal Online contains elements of both player versus player and player versus environment, as well as player killing. PvE elements include grinding and quests which reward players with items and experience points, as well as instances for obtaining assorted treasure and "Alz", the in-game currency. PvP elements include player-killing in special channels (with penalties for mass killing), arranged duels between two players with no penalties for either side, the Mission War system, which divides players into two nations, Capella and Procyon, as well as a Neutral faction, and has them wage war against each other in Tierra Gloriosa events, specific war channels and all higher-level maps (which are war-enabled at all times), and lastly the Guild versus Guild system, allowing arranged mini-wars between two guilds. Players can band together to form a party, with a maximum of six characters. Bonus experience points are awarded to party members based on their contributions.
The game is divided into servers, or game worlds, each with its own unique name and set of further subdivisions - channels. While players from different servers cannot interact with each other unless they transfer to the same server using special premium items, they can switch freely through all available channels on one server, including Premium ones if they have purchased a Premium package. Characters in different channels cannot, however, assist each other directly; only characters in the same channel can interact. Chatting does bypass this restriction for chat modes such as private messaging (whispering), guild chat, party chat or personal chat rooms. All servers in each localization have equal content, apart from their player base and economy. However, different regional versions of Cabal Online may have different content, in particular the Korean localization, which is always more up-to-date than the remainder. Each account allows for six characters per server, but only one account is needed to access all servers.
Channels employ different mechanics depending on their purpose. Those labelled in green are novice-friendly and have player-killing disabled (although war mechanics still apply, even in standard higher-level maps), in contrast with white-coloured channels, which do not forbid it. The Trade channel is designed specifically for in-game item purchases and sales, applying restrictions to normal gameplay, such as removing access to instance dungeons and practice dummies, as well as removing all environmental enemies. Trading in this channel can be performed via channel-wide broadcasting or personal market stalls in which items can be placed and priced for general access. Any channels tagged as Premium can only be accessed by users who purchased a Premium package or equivalent from the Item Shop.
The world of Cabal Online is split into different zones, namely maps and dungeons. Starting players will only be able to access three maps and one zone, the "Warp Gate", which provides walking access to all the three initial maps. As they progress into the game and gain character levels, they will be given access to new and increasingly difficult maps, as well as instance dungeons. Each map has a different setting and weather; examples of these include deserts, forests, snow and ice maps and even a futuristic cityscape or hellish inferno. Each map has its own unique set of non-playing characters, such as quest characters and shops, as well as many monsters to fight and gain experience and treasure from. Travelling from one map to another is done by either walking through the Warp Gate links or by using Premium GPS Warp to instantly switch to a specific map. In assisting travel by foot, players may acquire special vessels, namely Astral Boards and Bikes, which provide greater speed, or use the special movement-enhancing skills "Dash" and "Blink", the latter exclusive to the Wizard class.
The third class is the Wizard and it is the basic magic-user. They use Force to amplify the power of the elements around them akin to what a Warrior does to its own strength. Their primary attribute is Intelligence which raises their magical attack power. They possess several buff skills that can affect not only themselves but any other friendly targets they choose, as well as many party buffs. Some of these skills are well known, namely the most basic ones which increase Health or Defense and are usually performed on newcomers to aid them in their initial progress. Their skills have a powerful damage output; however, they have one particular difference from melee classes, which is their area of effect, or AoE. While melee classes deal high damage to lesser enemies with the same skill, Wizards disperse their damage through the highest area possible for all classes. Combined with the paralysing capability of all of their strongest skills, Wizards are crucial for controlling masses of enemies. Their main disadvantage is their lower Defense; still, this can be tactically overcome by making use of the stun effect of their advanced magic. Their equipment set is by default the Martial Set and dual Orbs, single-handed globe-shaped controllers which spawn staves in recent versions of the game.
The Dark Mage is the last class introduced by the game. It is described on the official site as a clan of wizards who dealt with the force and longed for power that was beyond mundane magic. After decades of research, they were able to fuse the souls of the dead with the Force, creating magic that can summon both the darkness and the lightness of beings. This class utilizes Orbs and their main Stat is Intelligence.
All classes are provided with a skill library that spans in both Sword and Magic-based spheres. Classes who are focused on one sphere, like Warriors or Bladers, will have all its offensive and support skills in it, while the other will be used only for common targeted magic spells and novice buffs, as well as an advanced one. Hybrid classes may use both spheres for different purposes; while Force Bladers develop only curses in advanced stages of the Magic sphere, Force Shielders possess some offensive unique arts in that sphere as well. Beyond offensive and support skills, there are also teleportation skills that all classes possess. Dashing is one that every character can use if they develop the necessary Sword sphere stage, which causes them to quickly dash a short distance and can be used in intervals to increase walking speed. Wizards have a unique teleportation skill called Blink which behaves similarly to Dash but is developed in the Magic sphere. Wizards are also the only class that can use both Dash and Blink and thus walk faster than any other class, effectively moving faster than even the rare vehicle items that exist in the game.
Skills can only be learned when a certain skill rank or stage is achieved. Like levelling up, increasing skill ranks requires gaining skill experience, which in turn is gained by using skills repeatedly, namely offensive skills. In previous versions of the game, skill experience gain was restricted to skills of the appropriate sphere (Sword skills for Sword Rank, Magic skills for Magic Rank). This was later changed to a common experience gain in which any skill increases both spheres. Likewise, the requirement of a specific "class rank" for attaining newer skill ranks was added. Class ranks are gained by completing ranking quests every ten character levels.
Cabal Online received mixed reviews from critics. In December 2006, PC Gamer UK gave it a rating of 6.4, commenting that the game was "mindblowingly generic". The magazine had also criticised Cabal Online for sharing many features as other Korean MMORPGs. Despite the negative review from PC Gamer UK, the game was selected as one of the "Top 9 Free MMOs Worth Playing" in the magazine's June issue.
Cabal Online 2 was promoted in South Korea in October 2010 before the start of G-Star 2010, in Busan. The game promotes a change from its original "techno-punk" theme into a royal theme, hyper-action game with six character classes available as well. However, this change includes the removal of the Blader class from the original game, replacing it with a new Priest class. The sequel to Cabal Online uses CryEngine 3 as the main graphics engine. The sequel was shut down on April 8, 2018.
Cabal 2 is a 3D fantasy MMORPG and the sequel to the original Cabal Online. With fast-paced gameplay and a similar combo system, Cabal 2 offers the same action-oriented gameplay that made the original Cabal Online so popular.
Cabal 2 is a fantasy-themed 3D MMORPG developed and published by ESTsoft, a South Korean game development company, and is the sequel to the hit MMORPG, Cabal Online, from the same company. Cabal 2 was initially released in Korea in 2012 and has since been ported over for the North American audience. The game is currently in open beta, which went live in North America on July 2, 2015. Since the game only came out a few days before this review, please keep in mind that this is a first look review and some of the features might change in the future.